

But pvp enjoyable dipends of style of play.Įxample: D/R at pve is a burst(basic rogue) with some support skills (like -10% def and healings). Some class combo that are not used in pve are nice in pvp. Originally posted by Kako:yeah there are quite a lot of other combos and depending on what you want to do - you can play nearly every combo.įor Example (with a little bit of understanding) there is no problem in playing open world with just 1 class (so without combo).īut the question was about "best" combos pve/pvp It has enchanted magic dark basic attacks, but its damage is pour due to always is a skill of lvl 0. The magic way is focused on Wls basic skill like (Psychic Arrows, spameable from 200 range) doing it like a magic caster with invisibility and control. R/Wl: Physical way is the burst of burst (Dark Physical Attack Combo), and can be improved by Wls Dark damage increase debuff. R/K: Good, but only one dps skill, and no magical buff. Earth magic melee attacks.Ĭh/Wl: Soso Magic DPS. Wd/D: A strange mixure of all (Healer, tank, dps ). Magic Light damage and Light magic melee attacks.

Wr/M: Nice Magic DPS and good extra defense and survival. Magic Melee: (Are obtained from some combos, they can be played as original physical or as magic class) Warrior(Wr): Can be a temporal Tank, but the strong is Control and AoE. As survival, nice block 2 next damage each 1 min, overall again magic. Some Control but lack of Movility skills. 3 spirits: one for be Tank, other for be DPS and the last one for be Support. Warden(Wd): Nice main DPS skills (Charget Chop) by mana. Invisibility and physical evasion as survival. Rouge(R): Main Burst Class, use combos for do instantly insane damage and leave DoTs. But lack of Movility Skills and low Control. Champion (Ch or C): It has Tanky or DPSy Mode.
